Last Updated: 2025-11-16 Sun 16:48

CMSC216 Lab10: I/O Redirection / Cache Effects

CODE DISTRIBUTION: lab10-code.zip

  • Download the code distribution
  • See further setup instructions below

CHANGELOG: Empty

1 Rationale

Unix maintains a table of open File Descriptors for each running process. Using the dup() and dup2() system calls, programs can manipulate this table to achieve interesting effects, notably redirection of output from standard locations to other places. This exercise demonstrates some common techniques for doing so and will acquaint students with the basics of how the file descriptor table works and how it is inherited by child processes.

Timing stretches of code is often done via the clock() function. This lab introduces that function and demonstrates its use to time loops involving several types of structs that are arranged differently in memory. The timing allows one to observe how struct layout affects memory cache performance which reinforces the central idea of efficient memory access: sequential access patterns tend to be better than strided and random access patterns.

Grading Policy

Credit for this exercise is earned by completing the code/asnwers here and submitting a Zip of the work to Gradescope. Students are responsible to check that the results produced locally via make test are reflected on Gradescope after submitting their completed Zip. Successful completion earns 1 Engagement Point.

Lab Exercises are open resource/open collaboration and students are encouraged to cooperate on labs. Students may submit work as groups of up to 5 to Gradescope: one person submits then adds the names of their group members to the submission.

See the full policies in the course syllabus.

2 Codepack

The codepack for this exercise is linked at the top of this document. Always download it and unzip/unpack it. It should contain the following files which are briefly described.

File Use Description
QUESTIONS.txt EDIT Questions to answer: fill in the multiple choice selections in this file.
     
switch_stdout.c Study Problem 1 C file to study to answer QUIZ questions
childout_query.c EDIT Problem 1 code outline to complete
     
clock_demo.c Provided Problem 2 demo on how the clock() function is used
struct_stride.c EDIT Problem 2 code used to observe CPU timing differences
QUESTIONS.txt.bk Backup Backup copy of the original file to help revert if needed
Makefile Build Enables make test and make zip
testy Testing Test running scripts
test_lab10.org Testing Tests for this exercise
gradescope-submit Provided Allows submission from the command line

3 Problem 1: I/O Redirection

Programs often need to deal with open files for reading and writing. The UNIX Operating System (Linux included in this) maintains a data structure called the File Descriptor Table for all open files. Some entries in this table are automatically created like Standard Input and Standard Output. Others are created via the open() system call. The table is maintained in Kernel Space and can only be altered via system calls like open() / close() / ~dup() / dup2().

It is useful to have some diagrams of how the dup() and dup2() system calls manipulate the table of file descriptors. The following diagrams will be discussed in lecture and may be used by course staff to assist students in understanding how programs like switch_stdout.c work.

Fork and Child File Descriptors

fork-fds.png

Figure 1: Effects of open()'ing a file then calling fork() : the child and parent both refer to the same open file.

dup() and dup2() System calls

dup-and-dup2.png

Figure 2: LEFT: Effect of calling dup() to create a duplicate file descriptor table entry. RIGHT: Effect of calling dup2() to overwrite on file descriptor entry with another.

4 Problem 2 Background: The clock() Function

The code block below illustrates the basic usage pattern for the clock() function.

#include <time.h>               // for clock() and clock_t

{
  clock_t begin = clock();      // current cpu moment

  Perform computation that takes a while;

  clock_t end = clock();        // later cpu moment

  double cpu_time =             // convert into seconds
    ((double) (end-begin)) / CLOCKS_PER_SEC;

  printf("Elapsed CPU Time: %f second\n", cpu_time);
}

A few caveats are worth pointing out.

  • The clock_t type is often a large integer type like unsigned long which is why one can perform subtraction using it. Don't rely on this being the case and just use the type indicated as shown.
  • clock() itself returns a number corresponding to the number of CPU "ticks" which have occurred while the program runs. This requires conversion into the number of seconds shown above. It makes use of the CLOCKS_PER_SECOND constant which is included via time.h.
  • The time computed by this method is equivalent to the user time reported by the time utility: it is how much CPU time the user program has used. It is relevant to timing computational loops but is complemented by "wall time" which requires use of different timing functions like gettimeofday() to compute.
  • WARNING: Timing code runs is inherently noisy and will vary from one run to the next. clock() is reliable for timing computations that take around 0.001 seconds (a thousandth of a second). For times shorter than that, the variations in timing will likely be nearly as large as the total time which makes timing shorter activities unreliable.

    Adjust program parameters like the number of loop iterations so reported times are at least 1e-03 seconds. Ideally times should be larger, in the 1e-01 second range to be trustworthy.

5 QUESTIONS.txt File Contents

Below are the contents of the QUESTIONS.txt file for the exercise. Follow the instructions in it to complete the QUIZ and CODE questions for the exercise.

                           _________________

                            LAB10 QUESTIONS
                           _________________


Exercise Instructions
=====================

  Follow the instructions below to experiment with topics related to
  this exercise.
  - For sections marked QUIZ, fill in an (X) for the appropriate
    response in this file. Use the command `make test-quiz' to see if
    all of your answers are correct.
  - For sections marked CODE, complete the code indicated. Use the
    command `make test-code' to check if your code is complete.
  - DO NOT CHANGE any parts of this file except the QUIZ sections as it
    may interfere with the tests otherwise.
  - If your `QUESTIONS.txt' file seems corrupted, restore it by copying
    over the `QUESTIONS.txt.bk' backup file.
  - When you complete the exercises, check your answers with `make test'
    and if all is well, create a zip file with `make zip' and upload it
    to Gradescope. Ensure that the Autograder there reflects your local
    results.
  - IF YOU WORK IN A GROUP only one member needs to submit and then add
    the names of their group.


PROBLEM 1 QUIZ: Questions on switch_stdout.c
============================================

  Analyze the `switch_stdout.c' program. Compile and run it via
  ,----
  | > make switch_stdout
  | ...
  | > ./switch_stdout
  | ...
  `----

  Analyze the code and focus your attention on the use of `open() /
  dup() / dup2()' which this program demonstrates.

  Answer the following Questions about the techniques used in this
  program. You may need to consult the Manual Page / Documentation on
  some functions to answer confidently.


Program Output
~~~~~~~~~~~~~~

  Which of the following is the output for `switch_stdout' when run?
  (each of 1. 2. 3. appear on separate lines in the output)
  - ( ) 1. Now you see me. 2. Now you don't!  3. How mysterious...
  - ( ) 1. Now you see me. 2. Now you don't!
  - ( ) 1. Now you see me. 3. How mysterious...
  - ( ) 1. Now you see me.


open() system call
~~~~~~~~~~~~~~~~~~

  The `open()' system call is used to open a file for writing in the
  example.  What is returned by this system call?
  - ( ) A `FILE *' which is passed to subsequent I/O operations or
    `NULL' for failure
  - ( ) An integer file descriptor which is >= 0 for success and -1 for
    failure
  - ( ) An integer return code that is 1 for success and 0 for failure
  - ( ) A `char *' which is the name of the opened file or `NULL' for
    failure


Use of dup()
~~~~~~~~~~~~

  Which of the following best describes how the `dup()' system call is
  used in `switch_stdout.c'?
  - ( ) It creates a duplicate of a file descriptor allowing standard
    output to be restored to the screen late in the program.
  - ( ) It manipulates the file descriptor table so output that would go
    to the screen goes into a file instead.
  - ( ) It duplicates an existing file creating an efficient copy of it
    on disk.
  - ( ) It creates a child process that prints to a file instead of the
    screen.


Use of dup2()
~~~~~~~~~~~~~

  Which of the following best describes how the `dup2()' system call is
  used in `switch_stdout.c' when it is first called?
  - ( ) It creates a duplicate of a file descriptor allowing standard
    output to be restored to the screen late in the program.
  - ( ) It manipulates the file descriptor table so output that would go
    to the screen goes into a file instead.
  - ( ) It duplicates an existing file creating an efficient copy of it
    on disk.
  - ( ) It creates a child process that prints to a file instead of the
    screen.


printf() changes in behavior
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Good old `printf()' is used in `switch_stdout.c' in several places but
  seems to change its behavior in some of these spots. Which of the
  following best describes this variation in behavior?
  - ( ) `printf()' is called with different arguments that cause it to
    print to different destinations, sometimes standard output,
    sometimes a file
  - ( ) `printf()' is called the same way in each case but automatically
    begins printing to a file that is `open()''d and when it is
    `close()''d, `printf()' reverts to printing to the screen
  - ( ) `printf()' is called the same in each case and always prints to
    standard output but by changing what is in the file descriptor table
    at that position, output goes to the screen or to a file.


PROBLEM 1 CODE: childout_query.c Program
========================================

  Fill in the template code provided in `childout_query.c'. The intent
  of the program is to build off of the previous system calls like
  `fork() / exec() / stat()' and combine then with the newly introduced
  `dup2()' faclity to accomplish the following:
  1. Specify an output file, a query character, and a command to run on
     the command line
  2. Fork and Exec a child process to run the given command and redirect
     output into the named file
  3. Have the parent wait until the child is finished
  4. The parent then reports how many bytes of output are in the child's
     output file
  5. The parent opens the child output file, scans and prints it all
     out, and reports how many times the query_letter appears in the
     output

  Below is a demonstration of how the program is meant to work.
  ,----
  | >> childout_query
  | usage: childout_query <childfile> <query_letter> <child_arg0> [child_arg1] ...
  | 
  | >> childout_query test.txt 3 seq 31 35
  | Parent waiting for child to complete
  | Child redirecting output to 'test.txt', then exec()ing
  | test-results
  | Child complete, exit code 0
  | child produced 15 bytes of output
  | Scanning child output for '3'
  | 31
  | 32
  | 33
  | 34
  | 35
  | child output contained 6 occurrences of '3'
  `----
  Note that the 15 bytes of output is due to there being 5 lines with 3
  characters each: all lines comprise two digits and a newline (\n).

  Here is another example where an `ls' command is run as the child
  process.
  ,----
  | >> childout_query x.txt u ls /
  | Parent waiting for child to complete
  | Child redirecting output to 'x.txt', then exec()ing
  | test-results
  | Child complete, exit code 0
  | child produced 99 bytes of output
  | Scanning child output for 'u'
  | bin
  | boot
  | dev
  | etc
  | home
  | lib
  | lib64
  | lost+found
  | mnt
  | opt
  | proc
  | root
  | run
  | sbin
  | srv
  | swapfile
  | sys
  | tmp
  | usr
  | var
  | child output contained 3 occurrences of 'u'
  `----


PROBLEM 2: clock_demo.c Program
===============================

  Demoers will walk through the `clock_demo.c' program to show how the
  `clock()' function is used in practice.  Students should look
  carefully at the techniques used to time the two different sections of
  code and print that timing info. These will be needed to fill in the
  subsequent programs.

  Running the `clock_demo' program on the command line will produce
  results that look like the following:
  ,----
  | >> make clock_demo
  | gcc -Wall -Werror -g -Og -Wall -Werror -g -Og    clock_demo.c   -o clock_demo
  | 
  | >> ./clock_demo 
  | usage: ./clock_demo <arrlen> <repeats>
  | 
  | >> ./clock_demo 1000 1000
  | Summing array length 1000 with 1000 repeats, ascending
  | Summing array length 1000 with 1000 repeats, descending
  | method:  sum ascending CPU time: 2.3750e-03 sec   sum: 499500
  | method: sum descending CPU time: 1.5760e-03 sec   sum: 499500
  | 
  | >> ./clock_demo 100000 1000
  | Summing array length 100000 with 1000 repeats, ascending
  | Summing array length 100000 with 1000 repeats, descending
  | method:  sum ascending CPU time: 6.6969e-02 sec   sum: 704982704
  | method: sum descending CPU time: 6.2286e-02 sec   sum: 704982704
  | 
  | >> ./clock_demo 100000 10000
  | Summing array length 100000 with 10000 repeats, ascending
  | Summing array length 100000 with 10000 repeats, descending
  | method:  sum ascending CPU time: 6.2730e-01 sec   sum: 704982704
  | method: sum descending CPU time: 6.1995e-01 sec   sum: 704982704
  `----


PROBLEM 2 CODE: `struct_stride.c' Program
=========================================

  The provided `struct_stride.c' program has a number of TODO items in
  it related to timing several computations and reporting their results.
  It is best to complete these items first and then attempt to answer
  the quiz questions as some questions require running the program and
  observing timing results.

  Use the lab's description of how the `clock()' function works to
  complete TODO items and print the results.

  When completed, the program can be run as show below:
  ,----
  | >> ./struct_stride 
  | usage: ./struct_stride <arr_length> <num_iters>
  | 
  | >> ./struct_stride 10000000 100
  | method: int_field_base CPU time: 1.2345e-01 sec   sum: 0
  | method: arr_field_base CPU time: 1.2345e-01 sec   sum: 0
  | method: int_field_optm CPU time: 1.2345e-01 sec   sum: 0
  | method: arr_field_optm CPU time: 1.2345e-01 sec   sum: 0
  `----

  NOTE: the timing information has intentionally been changed to read
  1.2345e-01 as calculating this timing information is part of the lab.


PROBLEM 2 QUIZ: Timing `struct_stride.c' Runs
=============================================

  NOTE: timing code varies from one machine to the next. The answers
  below were tested on GRACE and appear to be stable but system load may
  affect the outcome.


Relative Speed of Struct Layouts
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  After adding in calls to `clock()' and code the print times, run the
  `struct_strid' program.

  Run the program with a large array and a modest amount of array
  iterations such as using the following parameters:
  ,----
  | ./struct_stride 6000000 100
  `----

  Examine the times reported.

  Which option below reflects the relative speeds of the
  layout/algorithm combinations?
  ,----
  |   ------SLOWEST--------------------------------------------FASTEST-----
  | - ( ) arr_field_base > arr_field_optm > int_field_base > int_field_optm 
  | - ( ) int_field_base > int_field_optm > arr_field_base > arr_field_optm
  | - ( ) arr_field_base > int_field_base > arr_field_optm > int_field_optm 
  | - ( ) int_field_base > arr_field_base > int_field_optm > arr_field_optm
  `----


Order of Memory Access
~~~~~~~~~~~~~~~~~~~~~~

  Below are several memory layouts of A/B elements to consider.
  -------------------------------------------------------------------------
   Byte Offset  +00  +04  +08  +12  +16       +80  +84  +88  +92  +96      
   LAYOUT1       A0   A1   A2   A3   A4  ...   B0   B1   B2   B3   B4  ... 
  -------------------------------------------------------------------------

  -------------------------------------------------------------------
   Byte Offset  +00  +04  +08  +12  +16  +20  +24  +28  32  +36      
   LAYOUT 2      A0   B0   A1   B1   A2   B2   A3   B3  A4   B4  ... 
  -------------------------------------------------------------------

  For each of following, indicate the best suited option.

  The `int_field_base' approach code that is timed..
  - ( ) Uses memory LAYOUT 1 and visit elements in the order A0, B0, A1,
    B1, A2, B2, etc.
  - ( ) Uses memory LAYOUT 1 and visit elements in the order A0, A1, A2,
    ... B0, B1, B2, etc.
  - ( ) Uses memory LAYOUT 2 and visit elements in the order A0, B0, A1,
    B1, A2, B2, etc.
  - ( ) Uses memory LAYOUT 2 and visit elements in the order A0, A1, A2,
    ... B0, B1, B2, etc.

  The `arr_field_base' approach code that is timed..
  - ( ) Uses memory LAYOUT 1 and visit elements in the order A0, B0, A1,
    B1, A2, B2, etc.
  - ( ) Uses memory LAYOUT 1 and visit elements in the order A0, A1, A2,
    ... B0, B1, B2, etc.
  - ( ) Uses memory LAYOUT 2 and visit elements in the order A0, B0, A1,
    B1, A2, B2, etc.
  - ( ) Uses memory LAYOUT 2 and visit elements in the order A0, A1, A2,
    ... B0, B1, B2, etc.

  The `int_field_optm' approach code that is timed..
  - ( ) Uses memory LAYOUT 1 and visit elements in the order A0, B0, A1,
    B1, A2, B2, etc.
  - ( ) Uses memory LAYOUT 1 and visit elements in the order A0, A1, A2,
    ... B0, B1, B2, etc.
  - ( ) Uses memory LAYOUT 2 and visit elements in the order A0, B0, A1,
    B1, A2, B2, etc.
  - ( ) Uses memory LAYOUT 2 and visit elements in the order A0, A1, A2,
    ... B0, B1, B2, etc.

  The `arr_field_optm' approach code that is timed..
  - ( ) Uses memory LAYOUT 1 and visit elements in the order A0, B0, A1,
    B1, A2, B2, etc.
  - ( ) Uses memory LAYOUT 1 and visit elements in the order A0, A1, A2,
    ... B0, B1, B2, etc.
  - ( ) Uses memory LAYOUT 2 and visit elements in the order A0, B0, A1,
    B1, A2, B2, etc.
  - ( ) Uses memory LAYOUT 2 and visit elements in the order A0, A1, A2,
    ... B0, B1, B2, etc.


int_field_base VS arr_field_base
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Examine the differences between the two types of structs that are used
  in `struct_stride.c' called `int_field_t' and `arr_field_t'.

  Now examine the first 2 code blocks that use these structs called,
  `int_field_base' and `arr_field_base'. Both involve arrays and structs
  which store an equal number of positive and negative
  integers. However, they differ in the overall layout of those
  integers.  Both use loops sum the "a" numbers first then sum the "b"
  numbers, then combine them for the total sum.

  Which of the following are possible explanations for the timing
  difference between `int_field_base' and `arr_field_base'?
  - ( ) `int_field_base' must perform more loop iterations than
    `arr_field_base' which will making it slower.
  - ( ) `arr_field_base' uses more memory to store then number than
    `int_field_base' and this additional memory increases speed.
  - ( ) `int_field_base' has a memory layout that is ABABABAB so when
    adding A elements, there is a "stride" through
    memory. `arr_field_base' has a layout like AAAAABBBBB so adding
    elements has no stride.
  - ( ) `int_field_base' uses struct field access. The assembly
    instructions to access array fields are slower than the assembly
    instructions that access array elements. This makes `arr_field_base'
    faster due to its use of plain integer arrays.


BASE vs OPTM versions
~~~~~~~~~~~~~~~~~~~~~

  The last two layout/algorithm sections are labeled "optm" as they
  perform a simple code transformation from their "base" version.

  Select ALL of the items below that are accomplished with this
  transformation.

  - ( ) Fewer loop checks/increments are needed as there is only one
    loop instead of 2.
  - ( ) The number of loop iterations is lowered for all loops in the
    optm version.
  - ( ) The memory stride is eliminated for the int_field_optm as both
    a/b elements are added each iteration.
  - ( ) The algorithmic complexity is reduced from O(N^2) in the "base"
    to O(N) in the "optm" version.

6 Submission

Follow the instructions at the end of Lab01 if you need a refresher on how to upload your completed exercise zip to Gradescope.


Web Accessibility
Author: Chris Kauffman (profk@umd.edu)
Date: 2025-11-16 Sun 16:48